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Devlog
2-21-2018
February 21, 2018
by
Harugot
Tons of new changes - Primarily targeted towards mobile versions. - Alpha testing for iOS is live! - Resolution for main menu fixed. - Improved game stability. - Score Multiplier now shows on screen...
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2-6-2018
February 07, 2018
by
Harugot
- New Logo. - General balance changes. - Buttons are now nicer to look at. - Font is easier to read. - Animated background added for the main game. - Death animation now matches new player model. - Lo...
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2-5-2018
February 05, 2018
by
Harugot
- Main Menu overhauled. - New music for the 4th and 8th levels. - Hard modes gradually increase in speed from levels 4-8 - Running out of lives after completing level 4 now brings you back to the 5th...
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2-2-2018
February 02, 2018
by
Harugot
- Orb trail is brighter and dark spots have been removed. - Blocks fall slightly faster in hard mode. - New Song added for last level. - Score multiplier slightly higher. - Score multiplier cap raised...
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2-1-2018
February 02, 2018
by
Harugot
- Orb is even squishier! - Small outline on orb to better keep track of movements early. - Added text before each level begins to tell the target score and current level. - Preloader scene changed. -...
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1-30-2018
January 31, 2018
by
Harugot
-Motion blur effect is now thinner. -Player is now squishier when moving. -Player now pulses when moving in place. -New sounds when moving. -Sounds added when colliding with striped blocks, solid bloc...
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1-29-2018
January 30, 2018
by
Harugot
- New buttons! - Button backgrounds have been changed (Thicker outline and gradient) - Menu buttons have been changed (Buttons for main menu screens as well as menu backgrounds have been changed) - C...
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1-29-2018
January 29, 2018
by
Harugot
-Many MANY small changes under the hood. - New buttons and panels should scale better on different resolutions. - Moving fast enough will now add a motion blur effect. - Damage taken and points lost d...
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1-27-2018
January 27, 2018
by
Harugot
- Balance changes added! - Earlier levels are now easier. - Spikes now deal 2.5x more damage instead of instakilling. - Now take less damage at higher levels. - Block fall speeds now start slower and...
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1-26-2018
January 26, 2018
by
Harugot
- Small Balance changes. - Android Version is in early access! - In-game UI has been overhauled as well as new buttons added...
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1-20-2018
January 21, 2018
by
Harugot
- Text integrated to show amount of bonus points added. - Text also shows points lost during heal times. - Earlier levels have been re balanced. - Audio transitions are a bit more consistent. - Hard m...
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1-18-2018
January 19, 2018
by
Harugot
- Pressing Escape no longer kill you (delete still will). - Heart outlines added instead of dots for missing hearts. - Different music loops and endings added. - You can now trade points before hard m...
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1-12-2018
January 13, 2018
by
Harugot
- Many small bugfixes. - Added lots of new art! - More score tweaks. - Hitboxes have been changed to be much more consistent...
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1-12-2018
January 12, 2018
by
Harugot
- Finally added custom colors. - Added a continue system (start with 3 lives). - More consistent buttons and text. - Many more mobile changes. - Points per second and multipliers scale better into lat...
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1-10-2018
January 11, 2018
by
Harugot
- Mostly changes + balance updates to the mobile ports of the game. - New music for the second and third level of the game. - Placeholder pre-loader scene added. - Deleting high scores now plays a ton...
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1-9-2018
January 10, 2018
by
Harugot
- Somewhat optimized music player/looping. - In-game timer now tracks total game time. - Loading scenes now less glitchy. - The first few levels can now be skipped if you get enough cookie points earl...
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1-8-2018
January 09, 2018
by
Harugot
- Increased overall stability of the game. - New tutorial page added for controls. - Harder levels will now spawn less double blocks. - Added final score button which will add excess cookie points to...
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1-8-2018
January 09, 2018
by
Harugot
- Increased overall stability of the game. - Scores can now exceed target scores without breaking the game (press space for more points). - New blocks added: New blocks will cover multiple lanes when...
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1-8-2018
January 08, 2018
by
Harugot
- Going to different menus no longer resets progress. - Resetting high scores no longer resets progress. - Opening credits scene no longer closes the game. - Added text to signal initial hard mode sta...
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1-7-2018
January 08, 2018
by
Harugot
- General UI changes. - Changed main menu background and added title. - Fixed scaling issue with tutorial images. - Added persistent menu music. - Added color changes for falling objects...
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1-6-2018
January 07, 2018
by
Harugot
- Playing around with general UI changes. New in game text positions and sizes as well as new placement for the health bar. Background color is now black, block color is cyan. Player position markers...
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1-3-2018 Fix
January 05, 2018
by
Harugot
- Redrew player location orbs to scale better in higher resolutions. - Changed point system to remove bonus points if hurt. - Properly implemented screen tint when hurt or gaining points...
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1-4-2018
January 05, 2018
by
Harugot
New version added with slightly improved music looping as well as improved end of level function and text. Changed to a system that wipes scores if you quit to the main menu to avoid potential save sc...
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1-5-2018
January 05, 2018
by
Harugot
Slightly changed the spawn behavior when entering hard more to better sync throughout breakthroughs. Fixed a problem with full-screen frame rates skyrocketing and making the game unplayable. Added a...
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